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Homdell

28 Game Reviews

7 w/ Responses

It's a fun game but sometimes when you respawn it's a hit or miss sometimes since you're going to be blocked by the green platform and just hit red again. When I learned you could wall jump though it gets much more enjoyable.

AustinOlney responds:

I fixed some bugs. See what you think

In the middle of this game I cancelled my Sunday paper subscription so I didn't have to see his stupid face anymore because I was so mad but when I beat, oh man, when I beat it, it's like taking that first bite of some day old olive garden takeout lesegne. Nice game.

Phyonic responds:

hell yeah

This is a cool idea for a game and I really want to play more of it. The music and atmosphere is nice but I wish the green square wouldn't dilate throughout and jiggle if you go against the wall. If it's possible to make the walkers go faster after they've avoided all dangers that'd be great (though that would defeat the purpose of calling it "walker" and not "brisk pacers"). Either that or being able to move the square faster would help. The story behind it is surreal but in a good way, props on you for that.

EAEverything responds:

Thanks for the feedback.

Indeed my intention is to have the player focus on the experience of the game more than on the outcome of it.

I want people to relax in it and why not reflect. Hence the concept of being the "helper" instead of being the hero and with no real control on where the heroes go, for what and at what pace. You are kinda force in being in the present moment.

There are enough fast pace bing bang boom games out there, I don't think I am needed for that.

And as a joke I developed the A Quiet Day game as an ironic take on the games that try to get you hyper by throwing in a ridiculous high amount of ennemies.

It always make me giggle when people that come to waste time playing games complain about the fact you are wasting their time ... not fast enough :)

I could care less about graphics or music for a demo but his physics are really weird. If I jump around enough I can avoid all enemies but if I stand for a second I get hit and then I wait for them to gain on me and finish me off. There's a lot of games where momentum like this can be used to make an interesting game but I don't think this is very fitting.

Wack but I definitely need the soundtrack for this game.

ElMadLoco responds:

I speak Spanish, I do not understand much what you mean

Really awesome graphics dude but jumping in this game is horseshit.

Nice!

This game rocks my socks

CirclePatch responds:

Mine too buddy, mine too.

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